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Embedded System Design using UML State Machines
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About the instructor
Important Note
Course Repository and Slides
Introduction to Finite State Machine
Mealy and Moore machine
Mealy and Moore State Transition Table
Exercise-0001 LED control Mealy machine example
Exercise-001 LED control Mealy machine implementation part 1
Exercise-001 LED control Mealy machine implementation part 2
Exercise-002 LED control Moore machine implementation
Exercise-003 Productivity Timer demo
Astah UML download
UML Simple and Composite states
UML state machine internal state activities(entry/exit/do)
UML state machine types of Transitions
Events and Signals
Exercise-003 States and Initial Psuedostates
Exercise-003 Defining states Entry and Exit actions
Exercise-003 Drawing state transitions
Exercise-003 Implementing TIME_SET state
Exercise-003 Implementing PAUSE state
Exercise-003 Implementing STAT state
Installing Microsoft VS Code and PlatformIO extension
Exercise-003 Create new project
Exercise-003 Data structure explanation
Exercise-003 Defining initial transition function
Different approach to implement state machine
Exercise-003 Nested switch implementation of an FSM part 1
Exercise-003 Nested switch implementation of an FSM part 2
Exercise-003 Hardware connections
Exercise-003 Implementing event producer code
Exercise-003 Dispatching time tick event
Button bouncing explanation
Exercise-003 Button software de-bouncing implementation
Adding arduino Library to project in platformIO
Exercise-003 Implementing LCD functions Part 1
Exercise-003 Implementing LCD functions Part 2
Exercise-003 Helper function implementation
Exercise-003 Implementing initial transition actions
Exercise-003 Testing on hardware
Function pointers in C
Passing function pointers as function arguments
Exercise-004 Implementation using state handler approach
Exercise-004 State table approach for implementation of an FSM part-1
Exercise-004 State table approach for implementation of an FSM part-2
2D arrays in C
Exercise-004 State table approach for implementation of an FSM part-3
Exercise-004 State table approach for implementation of an FSM part-4
Hierarchical State Machines(HSMs)
Run-to-completion and QP™ framework
Download QP™ Nano Arduino library
HSM transition execution sequence testing
Exercise-006 Test HSM transition execution sequence on Arduino
Adding files in QM tool
Adding codes to files using QM tool
Adding a class attribute
Adding class operation
Adding assertion failure callback
QHSM_INIT() and QHSM_DISPATCH() APIs
Exercise-006 Testing
Exercise-006 Testing History state
Exercise-007 Clock Alarm Introduction
Exercise-007 Clock Alarm demo
Exercise-007 States, Signals and Data structure used
Exercise-007 Drawing an HSM
Exercise-007 Adding main application object and constructor
Atmega328p Timer peripheral explanation
Atmega328p Timer registers and setup code
Exercise-007 Adding class operations
Exercise-007 Defining initial transition actions
Exercise-007 Coding for the TICKING state
Exercise-007 Adding free operations
Exercise-007 Reading curr_time through class operation
Exercise-007 Handling TICK event in TICKING state and testing
Exercise-007 Drawing CLOCK_SETTING state
Exercise-007 Implementing CLOCK_SETTING state part-1
Exercise-007 Implementing CLOCK_SETTING state part-2
Exercise-007 Implementing CLOCK_SETTING state part-3
Exercise-007 Implementing CLOCK_SETTING state part-4
Feedback
Exercise-007 Updating real time
Exercise-007 ALARM_SETTING state
Exercise-007 Implementing ALARM_SETTING state
Exercise-007 Implementing ALARM_NOTIFY state
Active Objects
Orthogonal state pattern
Exercise-008:Implementation part 1
Exercise-008:Implementation part 2
Exercise-008:Implementation part 3
Exercise-008:Implementation part 4
Exercise-008:Implementation part 5
Feedback
Exercise-008:Implementation part 6
Exercise-008:Implementation part 7
Exercise-008:Implementation part 8
Exercise-008:Implementation part 9
BONUS LECTURE
Introduction
About the instructor
Important Note
Course Repository and Slides
Introduction to Finite State Machine
Preview
Mealy and Moore machine
Preview
Mealy and Moore State Transition Table
Preview
Exercise-0001 LED control Mealy machine example
Preview
Exercise-001 LED control Mealy machine implementation part 1
Preview
Exercise-001 LED control Mealy machine implementation part 2
Preview
Exercise-002 LED control Moore machine implementation
Preview
UML Flat state machine and Implementation
Exercise-003 Productivity Timer demo
Astah UML download
UML Simple and Composite states
UML state machine internal state activities(entry/exit/do)
UML state machine types of Transitions
Events and Signals
Exercise-003 States and Initial Psuedostates
Preview
Exercise-003 Defining states Entry and Exit actions
Exercise-003 Drawing state transitions
Exercise-003 Implementing TIME_SET state
Exercise-003 Implementing PAUSE state
Exercise-003 Implementing STAT state
Installing Microsoft VS Code and PlatformIO extension
Flat state machine exercise implementation
Exercise-003 Create new project
Exercise-003 Data structure explanation
Exercise-003 Defining initial transition function
Different approach to implement state machine
Nested switch technique to implement State Machine
Exercise-003 Nested switch implementation of an FSM part 1
Exercise-003 Nested switch implementation of an FSM part 2
Exercise-003 Hardware connections
Exercise-003 Implementing event producer code
Exercise-003 Dispatching time tick event
Button bouncing explanation
Preview
Exercise-003 Button software de-bouncing implementation
Preview
Adding arduino Library to project in platformIO
Exercise-003 Implementing LCD functions Part 1
Exercise-003 Implementing LCD functions Part 2
Exercise-003 Helper function implementation
Preview
Exercise-003 Implementing initial transition actions
Exercise-003 Testing on hardware
Preview
Function pointers in 'C'
Function pointers in C
Passing function pointers as function arguments
State handler technique to implement State Machine
Exercise-004 Implementation using state handler approach
State table technique to implement State Machine
Exercise-004 State table approach for implementation of an FSM part-1
Preview
Exercise-004 State table approach for implementation of an FSM part-2
2D arrays in C
Exercise-004 State table approach for implementation of an FSM part-3
Exercise-004 State table approach for implementation of an FSM part-4
UML Hierarchical State Machines and QP™ framework
Hierarchical State Machines(HSMs)
Run-to-completion and QP™ framework
Download QP™ Nano Arduino library
HSM transition execution sequence testing
UML HSM transition execution sequences
Exercise-006 Test HSM transition execution sequence on Arduino
Preview
Adding files in QM tool
Adding codes to files using QM tool
Adding a class attribute
Adding class operation
Adding assertion failure callback
QHSM_INIT() and QHSM_DISPATCH() APIs
Exercise-006 Testing
Exercise-006 Testing History state
UML HSM exercise using QM tool
Exercise-007 Clock Alarm Introduction
Preview
Exercise-007 Clock Alarm demo
Preview
Exercise-007 States, Signals and Data structure used
Preview
Exercise-007 Drawing an HSM
Preview
Exercise-007 Adding main application object and constructor
Atmega328p Timer peripheral explanation
Atmega328p Timer registers and setup code
Exercise-007 Adding class operations
Exercise-007 Defining initial transition actions
Exercise-007 Coding for the TICKING state
Preview
Exercise-007 Adding free operations
Exercise-007 Reading curr_time through class operation
Exercise-007 Handling TICK event in TICKING state and testing
Preview
Exercise-007 Drawing CLOCK_SETTING state
Exercise-007 Implementing CLOCK_SETTING state part-1
Exercise-007 Implementing CLOCK_SETTING state part-2
Preview
Exercise-007 Implementing CLOCK_SETTING state part-3
Exercise-007 Implementing CLOCK_SETTING state part-4
Feedback
Exercise-007 Updating real time
Exercise-007 ALARM_SETTING state
Exercise-007 Implementing ALARM_SETTING state
Exercise-007 Implementing ALARM_NOTIFY state
Active Objects
Active Objects
Orthogonal state pattern
Preview
Exercise-008:Implementation part 1
Preview
Exercise-008:Implementation part 2
Exercise-008:Implementation part 3
Exercise-008:Implementation part 4
Exercise-008:Implementation part 5
Feedback
Exercise-008:Implementation part 6
Exercise-008:Implementation part 7
Exercise-008:Implementation part 8
Exercise-008:Implementation part 9
BONUS LECTURE
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